Finned X-Wing

An almost X-Wing has one extra note that still allows a few removals.

New to rows, columns, and 3x3 boxes? Review the Sudoku board basics.

Start with the idea

Start with an almost X-Wing for one number. In this example, the number is 5 and the extra 5 is the fin. Either the X-Wing works or the fin is 5; in both cases, the red 5s in the fin's box cannot be correct.

Look for this pattern

Look for a fish pattern with one extra candidate near the removals.

This empty board keeps the puzzle numbers out of the way so the pattern is easier to see.

Example

3
7
2
5
6
5
1
9
5
5
8
6
1
5
9
8
6
3
4
8
3
7
2
6
6
5
2
5
4
1
9
8
7
Look here firstFocus on the number 5. The pattern is almost an X-Wing, but one extra 5 sits in the same box as the removals.

This technique reviews candidates instead of solving a square right away.

Either the X-Wing works or the fin is 5. In both cases, the red 5s in the fin's box cannot be correct.

  1. Find an almost X-Wing for one number.
  2. Identify the extra fin in one box.
  3. Remove that number only from matching cells inside the fin's box.
cells in the patternextra fin notenotes to remove

When to look for it

Use it when an X-Wing has one extra note in one pattern row or column, and that extra sits in a useful box.

How to use it

  1. Find an X-Wing shape with one extra note in a pattern row or column.
  2. Identify the fin's box.
  3. Remove the fish digit from matching cells inside that fin box.

Common mistakes

  • The fin must belong to the same row or column as the fish pattern.
  • Removals are limited to cells that line up with the fish and sit in the fin's box.

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